About Me
Welcome!
I’m Ramy Fawaz, a Senior Gameplay Engineer at High Moon Studios working on the Call of Duty franchise. Since joining the games industry, I’ve had the opportunity to contribute to the development of both Modern Warfare II (2022) and Modern Warfare III (2023). A recent highlight of my work can be seen in Modern Warfare III's "Modern Warfare Zombies" game mode. Modern Warfare Zombies is an online multiplayer open-world extraction shooter in which I was responsible for creating the content engine that powers all of the world's activities.
Before High Moon, I worked in tech at the appropriately named TechSmith. I primarily contributed to a product called Snagit, where I developed new features as a Software Engineer and helped define product roadmaps as a Product Owner.
In my free time I’ve completed a multitude of game projects, including a first-person shooter (Rift Shot), a classic 2D “shmup” (Particle Shooter), and my own C++ game engine (Fuzzy2D). My project history has given me experience in engine programming, game design, 3D modeling, gameplay analysis, and group collaboration.
Work Experience
Call of Duty
Modern Warfare III
Snagit
Call of Duty
Modern Warfare II
Game Projects
Fuzzy2D & Particle Shooter
Classic "shump" made with my own custom C++ game engine.
Rift Shot
First-Person Shooter with a focus on game design and 3D modeling.
A new Zelda dungeon with unique puzzles, items, and enemies.
Natural Perfection
4-Player local multiplayer shooter.
Friends 'til the End
Split-screen Battle Royal where you'll hunt, fish and fight.
Advanced Directed Study
A flurry of game demos meant to evaluate the use of Unreal Engine for my University.