Description: Natural Perfection was the result of a company-sponsored Game Jam where I got the opportunity to pair alongside a handful of friends to tackle the theme of "evolution."
The idea was to create a local multiplayer game where it would be difficult to die the same way twice. By carefully tracking how each player died, we would give them a power-up on the next round that would help prevent that same death in the future. So if a player was shot in the back, they would start again with a shield on their rear.
My role on the team was to devise and script the power-ups for each player evolution.
Project Length: 1 Week
Team Size: 4
Tools: Unity Engine and GitHub