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Natural Perfection
Description: Natural Perfection was the result of a company-sponsored Game Jam where I got the opportunity to pair alongside a handful of friends to tackle the theme of "evolution."
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The idea was to create a local multiplayer game where it would be difficult to die the same way twice. By carefully tracking how each player died, we would give them a power-up on the next round that would help prevent that same death in the future. So if a player was shot in the back, they would start again with a shield on their rear.
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My role on the team was to devise and script the power-ups for each player evolution.
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Project Length: 1 Week
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Team Size: 4
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Languages: C#
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Tools: Unity Engine and GitHub
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